All posts by Logan Jacobs

MUSTANG POST: 2025 MAY ISSUE RELEASED!

As this is my last issue with The Mustang Post I feel as though I need to spend this letter reflecting on my time here. For almost a quarter of my life I have been writing for The Mustang Post, during that time I wrote 17 articles, published 15 eMagazines, and recorded two podcasts. Among everything I have published, one piece stands out as my favorite, Cooking Up Contention.

Cooking Up Contention was made by Roland, Chad, and me during the 23-24 school year. It was born out of our teachers’ annoyance with our petty squabbles, with him eventually telling us to “just record yourselves arguing.” Which is what we did. The three of us turned our dumb talks into a script, and we loved it because it was an expansion of something we had fun doing.

Ultimately, that podcast sums up why I enjoyed my time here so much, Mr. Lang, our teacher, made an environment where anything you love can be written about.

You can read the last issue of this school year here!


Thank you for reading and goodbye,
From Logan Jacobs

MUSTANG POST: 2025 MARCH ISSUE RELEASED!

Hello again!
The Mustang Post has returned with another issue, while not as packed or as thematic as our last issue it surely will still provide quality articles for you to enjoy!

One of those quality articles is another valorant article, it’s similar to an older article I produced after the LOCK//IN event in 2023 but focuses more on story telling as compared to presenting facts.

I don’t have any major announcements for the Post in this letter so I’d like to end this letter by thanking you for reading!

You can read the newest release of the Mustang Post here!

Thank you for reading and best wishes,
From Logan Jacobs and the entire Editor Team

MUSTANG POST: 2025 VALENTINES DAY ISSUE RELEASED!

Happy Valentines Day!

For the first time ever the Post is doing a themed holiday issue! In the past we’ve dabbled in seasonal themed articles but never to this degree! Expect a full bouquets worth of Valentines day articles.

Alongside that you can expect some local articles for FM area! Again, we’ve dabbled in this idea here and there throughout the years but this will (hopefully) become a new trend here at the Post.

Finally, I’d like to introduce you to our new articles. Most articles will now be classified under overarching genres like “Fashion Cents” (fashion related articles) or “Game Changers” (sports related articles).

You shouldn’t see a major change to the contents of articles being produced at the Post but more a shift away from the chaos previously featured.

You can read the new issue here!

Thank you for reading and best wishes,
From Logan Jacobs and the entire Editor Team

Revamping VCT

Valorant, as mentioned in a previous article, is a 5v5 tactical shooter most similar to a blend of Counter-Strike and Overwatch gameplay. Valorant is balanced around precise gunplay and strategic decisions such as characters and map picks.

Valorant is ever growing, every few weeks a new patch is released with varying degrees of changes, these changes can range from minor bug fixes to adding new characters or maps.

Starting in early January, a Valorant Championship Tour, or VCT, starts. This tour involves four regional tournaments and three international tournaments all culminating in a final championship event in early fall.
Currently, 48 teams compete in VCT with 40 of them being franchised from the start. The other eight teams earned their spot to compete in the league through Challengers.

Challengers is a league that runs parallel to VCT with a spot for franchising on the line, each major region runs their own individual leagues with no international tournament at the end.

OpTic Gaming, CC BY 3.0 https://creativecommons.org/licenses/by/3.0, via Wikimedia Commons

Alongside both Challengers and VCT is Game Changers, a league for marginalized genders, focusing on giving opportunities to those that may be discriminated against based on their gender. GC runs on an open qualifier system with the only requirement being that all players on a team must be of a marginalized gender.

Any GC team that qualifies for Champions will automatically be qualified for their local Challengers league, giving a direct pipeline from GC to VCT. This was one of the many changes announced by Riot Games during 2024 for the upcoming season.

The 2025 season also included an overhaul to the VCT schedule. The 2025 VCT season offers a denser schedule that places more importance on stage 2 compared to the 2024 season.

This season will also be longer, shortening the off season and in turn the amount of time spent not playing Valorant. The last major changes for the 2025 season were made to the Challengers system. Alongside changes to the points system, Challengers has received an upheaval to its old systems.

Challengers in the 2025 season will have a changed schedule and different point system based on the feedback received during the 2024 season. More importantly, two new types of teams will be competing alongside the old teams in Challengers, Academy and Game Changers teams.

DJTechYT, CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0, via Wikimedia Commons

Academy teams is a system in which already franchised teams will create another team to foster new players in a competitive environment, the drawback of this system is that these teams, no matter how well they do, cannot qualify for ascension.

Despite the 2025 season not having started, a few predictions can be made. For example, the denser VCT schedule will lead to a more volatile state of Valorant that will cause domination to be even harder to achieve. Another prediction is that a wave of formerly Game Changer’s players will come to the main VCT circuit after Florescent, the best Game Changer’s player ever, made the first leap during this off season.

The last major prediction is that the Academy team system will flop in Americas because despite the individual team’s success, the players will not be able to advance to VCT because of the highly competitive nature of America’s. However, Academy teams in APAC, EMEA, and China will flourish because of it will show off young talents that underperforming teams can pick up. Although none of these predictions could come true, the only way to find out is to watch.

MUSTANG POST: 2024 DECEMBER ISSUE RELEASED!

Season’s greetings!!

As the winter’s cold months approach us, our journalists have been working hard to get their first articles of the new school year published.

As the first few months of school are concentrated on refining punctuation and grammar, we intend on beefing up our future issues as the year goes on.

While December is the most wonderful time of the year, it is also the busiest time of the year. So, with that in mind, thank you for taking the time to enjoy our newest set of articles, and a warm welcome to any new viewers, as your support allows us to continue releasing new issues in the future months.

You can read the new issue here!

Thank you for reading and best wishes,
From Addison McCroskey and the entire Editor Team

MUSTANG POST: 2024 OCTOBER ISSUE RELEASED!

Welcome back! The Mustang Post has survived another year of the long harsh winter known as Summer. Now a new spring is blooming in the Fall, new articles, new students, and even more editing for myself.

Throughout this year we hope to have a steady flow of articles releasing periodically, unlike last year. We also hope to have a bigger focus on the release of individual articles instead of the eMagazine focused format that we went with last year.

Besides the changes mentioned above, no other sweeping changes have been made. Two thirds of our editorial team has departed over the long winter, but with that comes new editors joining the team.

Abby Smith will be joining as an Assistant Editor focusing on podcasts and sports. Addison McCrosky will also be joining as an Assistant Editor with a more general focus.

You can read the new issue here!

-Logan

MUSTANG POST: 2024 MAY ISSUE RELEASED!

It’s finally the last month for the 2023-2024 school year! It’s been a fun journey, pumping as many articles and podcasts as we can, with its unique topics and personal touches. Our team has been working hard these past few weeks, creating content that will make a lasting impression before summer vacation starts.


Sharing what we love and adore through The Mustang Post is exhilarating, knowing that there are people out there who would be interested in reading or listening to our works.


Additionally, I am sad to announce that this is also the last year Roland, and I will be in The Mustang Post. Senioritis may be right behind us, but we are definitely not leaving the team without going all out!


Personally, I can’t stress enough how much this experience means to me; from the bottom of my heart, thank you. And enjoy your summer to the fullest!
You can read the last issue here!

-Dairell

MUSTANG POST: 2024 MARCH ISSUE RELEASED! & LETTER FROM THE EDITOR

It’s been a long time since we at the Mustang Post released a magazine, let alone an article. But now we will have a STELLAR RETURN TO FORM. Probably. Which you can read here!


Personally, I’ve been busy working on a new podcast in collaboration with Roland and Chad where we debate useless things like which food is better.


Plugging my own project aside, I should explain why this magazine is so late.


Podcasts!


Most of our staff have been working on podcasts that (hopefully) will be released soon but no guarantee! Our website has also been a bit bare with our last post being about the November magazine. This should change soon. After our upcoming magazine is released, we will start releasing blog posts for the articles again.


Have a great spring and thank you for reading our magazines!

With much thanks,

Logan Jacobs

Meta Horror’s History in the Gaming Sphere

By: Logan Jacobs

Many distinct types of horror exist. Most hinge on the idea of not knowing what is going on around you: the absence of knowledge. Or they hinge on not being able to do anything about the things around you: the absence of action. 

This creates a duality where one coexists with yet is in an imbalance with the other. There is either an absence of knowledge or absence of action: when one is present, the other is lacking. This duality drives conflict. 

The problem with this style of horror is the fourth wall, the knowledge that everything is fiction and cannot cause any harm. Because of this fourth wall between the player and the game the absence of knowledge and action’s effects are lessened.  

This is where the idea of “meta horror” strives. Meta horror’s goal is to break down the fourth wall and any other boundaries between the player and the horror. Meta horror doesn’t outright abandon the formerly established ideas on how to scare but instead expands on it by breaking down the fourth wall. 

Eternal Darkness: Sanity’s Requiem was the first horror game of its kind, scaring players in avenues not previously thought of. Eternal Darkness was released in 2002 exclusively for the GameCube, both the time and the consoles limitations led to a less refined version of meta horror but one that still scared just as well. 

Fake ending screen in Eternal Darkness.

In Eternal Darkness a sanity system can affect how the game scares, the bar starts full and slowly empties as time goes on. Starting with minor changes such as noises with no source or even skewing the camera a tiny amount. As the player’s sanity bar gets lower more extreme effects happen such as faking deleting the player’s save file, abruptly ending the game claiming a sequel is in the works, or even having the player character die spontaneously. 

While Eternal Darkness got many things right, the game was limited by its hardware and development time. It created a great base for many other games to work off in the future.  

Imscared: a Pixelated Nightmare picked up where Eternal Darkness left off and is considered by most to be the most influential and notable meta horror game. Imscared was one of the first meta horror games to be released on pc and it makes use of that fact. Imscared holds no punches when trying to scare the player, using more traditional methods like jump scares to opening a YouTube video in the background without your knowledge. 

The horror of Imscared does not just leave the player frightened but leaves them questioning whether they are safe even after closing the game. Imscared achieves this effect by many means for example, faking that the game is closed only to jump scare the player, creating new files and images on the player’s desktop, and even faking that the player’s computer crashed. 

DDLC is the last game mentioned here because it strays away from the two other games preestablished ideas of horror. DDLC breaks down that fourth wall by deceiving the player from before they even start the game. It masks itself as a cute visual novel, a genre of game that focuses on player choices, interactions with the story, and less gameplay.

DDLC chooses not to scare the player with jumpscares but instead disturb the player. The first act of the game starts normal by all means but by the time of the second act the player starts to notice cracks in the game. Small instances of abnormalities not mentioned before. All of this culminates in the third act revealing all of horrific elements of the world that the player had come to love. 

The three games mentioned above are not the only meta horror games but they were pioneers of the genre and are each in their own way still affecting the meta horror genre today.