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COOKING UP CONTENTION EP:1

EPISODE ONE: COOKING UP CONTENTION
By Chad Neumann, Logan Jacobs & Roland Regner

Official Transcript:

[THEME SONG – ELEVATOR MUSIC.]

Roland Regner: Hello everybody and welcome to our new podcast called Cooking Up Contention. A new argumentative podcast from Mustang Post News. Today we will discuss 4 arguments that myself, Chad, and Logan will argue about. Welcome to Cooking Up Contention from Mustang Post News. I’m Roland Regner.

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Roland: SALSA obviously.

Logan: Clearly queso is the better dip. Not only is it great to dip your chips into but queso also goes amazingly with numerous amounts of food. For example, burritos, or tacos, both great choices that are elevated if you eat them with queso. The cheesy and sometimes spicy sauce really adds the final touch needed to make a good meal great.

Roland: While true, don’t forget how closely correlated chips and salsa are with one another. Queso goes well with lots of things, but chips GO WITH SALSA. What do you get when you order chips at a restaurant? Salsa. It’s perfect for chips; it doesn’t need to be “good” on other things when it complements chips the way it does.

Logan: Sure, salsa is almost synonymous with chips but queso is a much more far-reaching food. It’s found almost everywhere all around the world, for example with Korean corn dogs. A half cheese half meat delicious concoction often enjoyed, dipped into an amazing queso dipping sauce. 

Roland: The widespread use of Queso is impressive, but it’s always the same. There are only so many varieties of queso, at the end of the day it’s just a cheesy flavor. Meanwhile salsa comes in TONS of different varieties. Regular salsa, chunky or smooth salsa, mild to spicy salsa, salsa Verde or even SALSA CON QUESO. 

Logan: Salsa may have a wide variety of flavors and consistencies but that doesn’t mean that queso is bad, if anything it proves the opposite. Queso’s flavor has stood the test of time not needing to be altered to enjoy. Just a delicious cheesy flavor that can be enjoyed by anyone. 

Roland: In the same way salsa has been enjoyed by many for a long time, much longer than queso as the first recorded salsa recipe was created in 1574 as opposed to queso’s first recipe in 1896. It’s very flavorful and has an incredibly recognizable taste that goes perfectly with chips, and that’s why, I think.

Logan: Queso may be later to the game than salsa but that doesn’t mean it’s worse. It has an iconic cheesy flavor and the fact that it can complement almost any dish around the world proves that. 

(They overlap).

Roland: Salsa is better.

Logan: Queso is better.


Logan: Since the first chicken was fried there’s been a great deal of debate between which is better? Fried chicken or grilled chicken? This great chicken contest goes back through the ages, our parents’, parents’ argument. Imagine this, the three of us are seated at a restaurant and both Chad and Roland decide to get a chicken sandwich for dinner. After the waiter comes over, they ask the most important question of all, “would you like your chicken grilled or fried”? 

Chad: Fried chicken, obviously!

Roland: Il have the grilled chicken for sure.

Roland: Obviously grilled chicken is better, it’s the classic choice when it comes to eating chicken. Simple yet great, it works in tons of different foods like sandwiches, wraps, chicken tacos, quesadillas, chicken alfredo, and just having it marinated or plain.

Chad: Those are good options, but the amount of choices with fried chicken is WAYYY more. Chicken nuggets, chicken strips and tenders, fried chicken thighs or legs, chicken wings, chicken patties; not to mention that all of these go great with all sorts of different condiments like ketchup, BBQ sauce, buffalo sauce, sweet and sour sauce.

Roland: Okay okay, sure there’s a lot of different condiments that go with fried chicken; but what about sides? Grilled chicken by itself can go with tons of other foods like, fried rice or white rice, soups, salads and other greens, tortilla chips, and pastas like fettuccine or shells.

Chad: Alright, Grilled chicken goes well with rice, but fried chicken goes well with both as well. For example, think of Chinese restaurants; they have fried chicken served with fried and white rice. Fried chicken also goes well with mac and cheese, fries, and mashed potatoes.

Roland: I hear you, but there’s one big problem with fried chicken. IT’S UNHEALTHY; not to mention that most of the sides you mentioned are unhealthy as well. Mac and cheese? Potatoes with gravy? Chicken doused in deep fryer oil? It’s a pretty unhealthy combination, especially compared to grilled chicken.

Chad: Okay fine! You caught me on that part, BUT you’re forgetting one thing… Most people eat it occasionally rather than every day. So even though it might be unhealthy it can be part of a balanced diet when not eaten regularly. Not only that but your sides aren’t exactly the healthiest either. Pasta? It’s loaded with carbohydrates. Tortilla chips? Saltier than the ocean.

Roland: At least it’s only the sides that have issues, your main course and sides have problems. Of course everything can be healthy enough in moderation, but that doesn’t take away the fact that grilled chicken is simply a healthier option all around. Grilled chicken is my preferred choice because of it’s simple and healthy taste that is an essential part of many different delicious meals.

Chad: Even though it’s not the healthiest, fried chicken is a great food choice that always satisfies my “Crunchy Cravings” and goes great with lots of different sauces and sides.

(they overlap)

Roland: Grilled chicken is better.

Chad: Fried chicken is better.


Roland: All this talk of chicken is making me want something SWEET. I think we should order a dessert, but what kind should we get? Cake? Ice Cream? Pie? I can’t decide, Logan, Chad, what do you guys want?

Chad: Ice Cream without a doubt!

Logan: Pie is much better, let’s get that.

Chad: I think that ice cream just has to be the best dessert no questions asked. It’s sweeter than pie and has more flavors. Logan, what do you have to say to defend pie?

Logan: There is no WAY that ice cream is better than pie, think about it, pie may not have more flavors, but they are all natural. Using real ingredients compared to ice creams artificial flavoring. This combined with the fact that pie typically has a pastry crust makes for pie to have an amazing all-natural flavor that clearly stumps ice cream. 

Chad: Okay fine ice cream does usually use artificial ingredients… BUT you’re forgetting one thing… You eat pie and ice cream as a dessert most of the time. Even though pie uses better ingredients sometimes, most people like me for example aren’t going to care about that if you’re only eating ice cream and pie for dessert SOMETIMES. And the creamy and cold texture is obviously much more refreshing and satisfying than crusty dusty pie.

Logan: The only problem with that creamy cold texture is how fast it goes aways, melting within minutes, ending with a soupy bowl of flavored milk. Pie doesn’t have that problem, enjoyed cold, hot, or even at room temperature pie will always be delicious.

Chad: Yeah of course ice cream will melt eventually. You can say the same things for some pie’s as well. If you’re eating ice cream as a dessert, you’re not waiting an hour to eat it all. You’re going to eat it before it melts. Ice cream takes around 15- 30 minutes to melt unless you’re in a hot area of course. so realistically by then you’re probably going to be done eating the ice cream.

Logan: Alright, ice cream may take quite a while to melt but pie has by far the better toppings, whip cream or ice cream most famously. Both are commonly added to elevate pies’ already complex flavor profile by adding in a third flavor. Contrast this with ice cream toppings? A singular cherry?  Oreo crumbs? Pies toppings are much better at adding to the flavor of the dessert. 

Chad: It’s funny that you think those are the only toppings that you can put on ice cream. Why not combine all of those toppings you said? Maybe even add chocolate syrup, sprinkles, nuts, and other candies. The list for toppings could go on for ages. Ice Cream has SO Much more toppings than what you could put on pie!

Logan: Sure, pie may not have all of those toppings, but pie’s toppings improve the dish much more. Regardless, pie has also been around for longer letting the dish gain even more enhanced flavors overtime. This combined with its healthy flavors and delicious pastry crust is why.

Chad: They have both been around for a very long time so they both have enhanced their flavors overtime. Ice Cream toppings are better with more quantity and overall.

(They overlap)

Logan: Pie is better!

Chad: Ice cream is better!


Roland: It’s time for the FINAL most HEAVILY DEBATED food related discussion. Imagine it’s breakfast time, and you need a FRUIT DRINK to wake you up, but you can only pick one. IT’S TIME FOR THE ULTIMATE, HEATED ARGUMENT TO BEGIN. THE JUICE WARS! WHAT’S BETTER, APPLE JUICE OR ORANGE JUICE?!

Chad: Mhm, I’d say it’s pretty good. Better than orange juice.

Roland: Yeah I agree.

Group: (Murmurs of agreement)

Logan: THANKS FOR LISTENING AND WE’LL SEE YOU ALL IN THE NEXT EPISODE!

Chad: Bye bye!

MUSTANG POST: 2024 MARCH ISSUE RELEASED! & LETTER FROM THE EDITOR

It’s been a long time since we at the Mustang Post released a magazine, let alone an article. But now we will have a STELLAR RETURN TO FORM. Probably. Which you can read here!


Personally, I’ve been busy working on a new podcast in collaboration with Roland and Chad where we debate useless things like which food is better.


Plugging my own project aside, I should explain why this magazine is so late.


Podcasts!


Most of our staff have been working on podcasts that (hopefully) will be released soon but no guarantee! Our website has also been a bit bare with our last post being about the November magazine. This should change soon. After our upcoming magazine is released, we will start releasing blog posts for the articles again.


Have a great spring and thank you for reading our magazines!

With much thanks,

Logan Jacobs

MUSTANG POST: 2023 NOVEMBER ISSUE RELEASED! & LETTER FROM THE EDITOR

Dear Readers, 


After a long wait the Mustang Post has published articles again. Slowly but surely our new journalists have learned and refined their writing and been working diligently toward publication and release. Now after a long wait you can read the new issue here!  

With these new students comes a few new editors, previously Hailey Boehme had been the sole editor but now with her recent departure from the Post and an influx of new students three of us have stepped up to editor position.  

You may recognize two of us who have taken on the role of editor from the past years: Dairell Alvarico and me, Logan Jacobs. In addition, Roland Regner will be taking on editor responsibilities. He may not have written for the Post in the past, but his expertise in Adobe and writing will be a welcome addition to the editorial team. 

While most letters from the editor will be written by me, there may be a few interjections from the other editors to bring them into the mix. But for this first letter, I would like to have the other two editors introduce themselves. With that preamble out of the way, I will let them take it away. 

Greetings from the Mustang Post and cheers to a new school year! I just want to say that it is an honor to be one of the editors. As Logan mentioned, nearly all of the letters from the editor will come from him, mostly because I will be hosting on our recently added format: PODCASTS. It is now our second year with this feature in tow, with the last theme being Sheyenne Perspectives. Now that we have multiple new additions to the team, more episodes tackling different themes will be published throughout the year and I can’t wait for you to give them a listen, so be on alert for new content! 

Best Wishes, 

Dairell Alvarico 

Hey! It’s me, that new guy helping with editing for the Mustang Post! First of all, I’d like to thank you for taking some of your time to not only check out this magazine, but also for reading the entirety of this Editor’s Note; if you made it this far and are still reading this, then you are officially cool. Anyhow, it’s a pleasure to be a part of the editing team! This year I’ll be attempting to focus my efforts on helping others (as well teaching myself) to work with Adobe Premiere and Adobe Audition for the purpose of Video Production, as well as helping with some of the Podcasts. If things go according to plan, hopefully we will have another form of media to add to the Mustang Post, so stay tuned if you are interested! 

Yours Truly, 

Roland Regner 

The end of this letter is fast approaching but before it’s done, I would like to extend one more thanks to the readers that make running this website possible.  

With much thanks,

Logan Jacobs

Indie Songs Resonate Autumn’s Theme

By Dairell Alvarico

Fresh leaves fall ever so slowly, perched on rooftops and uneven ground; they leave a lingering scent of soil and nostalgia as they dance around the scenery with orange, red, and brown; it gives the landscape before you a sad yet ludicrous tranquility.  

The breeze picks up, swaying leaves that were still clinging to the trees with all their strength; some do stay resilient, but only for a passing moment when another wave of wind shakes the trees to its submission.   

Autumn is blooming at its finest, with reasons that vary depending on the person. Whether it be the anticipation of Halloween and all its creepy concepts, savoring the creamy taste of some good pumpkin spice latte, or just the overall feeling and aesthetic of a season that is beautiful from top to bottom.   

Everything is the same but so different. A walk in the park, driving downtown, or sitting on the balcony. Normally, these probably wouldn’t be so out of the ordinary in the spring and summer, or even when the snow hits.

Then fall comes with its warm palettes gifted to us in a neat ribbon, there comes along the feeling of peace; the sense of centering ourselves in the middle of it all, taking it all in. A theme of self-meditation, the focus on one’s spiritual reason, and taking a trip down memory lane to simpler times.   

The urge to take your phone out and listen to the traditional “autumn” music on repeat is instinct: Roslyn by Bon Iver & St. Vincent or the famous Cardigan if you’re more of a Swiftie than a lover of Twilight.  

But have you ever stopped and wondered why these songs fit the vibe of this season? Why is the meaning of these songs and the feeling that comes along with it amplified so much?   

We can take it from a lyrical perspective or an instrumental one, possibly both. For example, Taylor Swift’s Cardigan is more focused on first love and heartbreak in which she portrays these emotions as bittersweet.

And quite frankly, you can listen to this song on any season, but the way she expresses it turns its tune melancholic. Her lyrics become a moment of reflection, a song that resonates more than usual while gazing at autumn leaves, feeling the cold wind nip your nose as you admire the world around you covered in golden. The mood and the song, like two puzzle pieces that fit together perfectly.   

In hindsight, it would be a shame to have a meaningful depth of such a general overview of indie songs without harnessing the full potential of what you can discover with a few artists who deserve a little bit of love and appreciation towards their numbers.

Understanding the messages they have been illustrating, through their words and melody. To answer the question as to why it is a perfect listen for a season that is the epitome of reminiscing life. 

Obstacles by Syd Matters   

A song made by a French band who got their name by clashing two names of Pink Floyd members: Syd Barrett and Roger Waters. They debuted in 2005, consisting of six people: Jonathan Morali, Jean-Yves Lozac’h, Olivier Marguerit, Remi Alexandre, and Clement Carle. When it comes to composing music, they like to add slow melodies with a little flair of electronic pop to it, creating a unique tune that is somber but at the same time, something you can jam to.   

If you already knew Syd Matters, then you would agree that this song is what they’re most well-known for. Obstacles was featured in the award-winning game, Life is Strange and would be considered its signature song by the fans. The general opinion of this song is mostly, “nostalgic” and “mesmerizing,” this could have been influenced by the melody; it is memorable, repetitive, and mixes beautifully as the song progresses.  

Album cover for Obstacles

“We played hide and seek in waterfalls 
We were younger, we were younger 

Someday, we will foresee obstacles 
Through the blizzard, through the blizzard” 

The lyrics are just as profound. The bittersweet flashbacks of childhood and all its ups and downs. Growing up, it was inevitable to make fast decisions and be unaware of the world’s reality. It may not have been a big deal back then, but as of this moment they come along with a sense of longing. 

That thought also comes with the awareness of maturity and growth. Being older now, going through obstacles is easier, smoother compared to what we knew as a kid. But now with much more wisdom under the belt, it isn’t as difficult to understand. 

Growing up and moving past the hardships of life while looking back on the times when we were younger, and more naïve compared to where we are now. Autumn has a theme of reflection along with reminiscing of the past. The raw sentimentality of “Obstacles” fits into that perspective with flying colors.   

Long Lost by Lord Huron   

This band probably rings a bell, it’s because Lord Huron is the same group who sang The Night We Met which was released back in 2015 and is a popular audio piece in media. Debuted in 2012, with four members (Mark Barry, Miguel Briseño, Tom Renaud, and Ben Schneider) they are an indie-folk-rock band that create songs using their strong point of harnessing the deeper meaning of life into lyrics people can contemplate on. With the sheer amount of attention they are getting from their popular songs, it has become easy to overlook their more underrated work in comparison.  

Long Lost fits the bill on this one. The song focuses on freedom and self-discovery, how one goes on their own path to find themselves in a journey only they can take.  

Album cover for Long Lost

“Leave me where the light pours down  
Through the trees like rain  
Let it wash over me like a flood  
Let it ease my pain  
Let it drown me”  

It portrays the feeling of finally belonging somewhere where someone can keep to themselves, without the desperation of company. To be in a state of pure happiness, that being alone isn’t so gut wrenching as most instances are.   

The transient, fleeting vanity of fall can form a bubble around you, a safe haven enclosed with nature’s beauty from the crunch of leaves beneath your steps to the rays of warm sunlight peeking between branches and coating the top of the trees like the first strokes of a paintbrush.

To be grateful for seeing what this season can do to decorate the setting, making it all right to be by yourself and seeing this all with your own eyes, to have your own individual experience and for a moment, all your problems don’t exist.  

Willow Tree March by The Paper Kites  

The inevitability of death can be a heavy weight on our shoulders, but if there’s one thing we can leave behind, what would it be?  

Paper Kites is a band formed in 2009 by Sam Bentley, their lead singer along with Christina Lacey who plays the keyboard and guitar. The other members: Sam Rasmussen, David Powys and Josh Bentley were their close friends before they later joined the group.

They center their music with elements of folk and indie combined and for a while, made demo recordings before making their first hit, Bloom in 2010 with Willow Tree March only releasing a year later from their successful album, Woodland.  

The extensive opinion on folk songs were mostly about the joys of nature and partying in social events such as a feast. This song however, treads on angsty waters; it aims on the impending circumstance of dying, a contrast to the previous songs which focus more on the brighter side of life; this one provides a form of unease that comes from the lyrics along with intense instrumentals as the song gradually progresses.  

Album cover for Woodland

“And we all still die  
Yeah, we all still die  
What will you leave behind?  
Oh, we all still die” 

Death is bound to happen at some point, but it could still dampen one’s feelings. Yet shifting the perspective to something more insightful unravels a deeper meaning. The thought of it shouldn’t always be doom and gloom, even though the song focuses a lot on that concept.

Break it down a little, and you can see that they also implied the importance of worth and the choice to show yourself to the world before time runs out.  

Expressing how fragile life can be, feelings of the deeper meaning of humanity, and looking back to the choices that lead you to this point in life, a sentiment to the fall aesthetic. How the season can regain such deep emotions, but end in a moment of reflection. 

Meta Horror’s History in the Gaming Sphere

By: Logan Jacobs

Many distinct types of horror exist. Most hinge on the idea of not knowing what is going on around you: the absence of knowledge. Or they hinge on not being able to do anything about the things around you: the absence of action. 

This creates a duality where one coexists with yet is in an imbalance with the other. There is either an absence of knowledge or absence of action: when one is present, the other is lacking. This duality drives conflict. 

The problem with this style of horror is the fourth wall, the knowledge that everything is fiction and cannot cause any harm. Because of this fourth wall between the player and the game the absence of knowledge and action’s effects are lessened.  

This is where the idea of “meta horror” strives. Meta horror’s goal is to break down the fourth wall and any other boundaries between the player and the horror. Meta horror doesn’t outright abandon the formerly established ideas on how to scare but instead expands on it by breaking down the fourth wall. 

Eternal Darkness: Sanity’s Requiem was the first horror game of its kind, scaring players in avenues not previously thought of. Eternal Darkness was released in 2002 exclusively for the GameCube, both the time and the consoles limitations led to a less refined version of meta horror but one that still scared just as well. 

Fake ending screen in Eternal Darkness.

In Eternal Darkness a sanity system can affect how the game scares, the bar starts full and slowly empties as time goes on. Starting with minor changes such as noises with no source or even skewing the camera a tiny amount. As the player’s sanity bar gets lower more extreme effects happen such as faking deleting the player’s save file, abruptly ending the game claiming a sequel is in the works, or even having the player character die spontaneously. 

While Eternal Darkness got many things right, the game was limited by its hardware and development time. It created a great base for many other games to work off in the future.  

Imscared: a Pixelated Nightmare picked up where Eternal Darkness left off and is considered by most to be the most influential and notable meta horror game. Imscared was one of the first meta horror games to be released on pc and it makes use of that fact. Imscared holds no punches when trying to scare the player, using more traditional methods like jump scares to opening a YouTube video in the background without your knowledge. 

The horror of Imscared does not just leave the player frightened but leaves them questioning whether they are safe even after closing the game. Imscared achieves this effect by many means for example, faking that the game is closed only to jump scare the player, creating new files and images on the player’s desktop, and even faking that the player’s computer crashed. 

DDLC is the last game mentioned here because it strays away from the two other games preestablished ideas of horror. DDLC breaks down that fourth wall by deceiving the player from before they even start the game. It masks itself as a cute visual novel, a genre of game that focuses on player choices, interactions with the story, and less gameplay.

DDLC chooses not to scare the player with jumpscares but instead disturb the player. The first act of the game starts normal by all means but by the time of the second act the player starts to notice cracks in the game. Small instances of abnormalities not mentioned before. All of this culminates in the third act revealing all of horrific elements of the world that the player had come to love. 

The three games mentioned above are not the only meta horror games but they were pioneers of the genre and are each in their own way still affecting the meta horror genre today. 

CounterStrike 2: A Long Awaited Failure

By Logan Jacobs

Counter Strike: Global Offensive (CS:GO) is one of the most prolific games of all time, and in March of this past year Valve announced the long-awaited sequel, Counter Strike 2 (CS2).

CS2 promised a lot with its reveal: completely overhauled graphics, sub-tick technology, and volumetric smokes. Now just over six months later everyone has access to CS2. Has Valve delivered on their promises or were they flaunting a new game for a quick bump in players?

It is important to note that when talking about CS2, CS:GO was also buggy and unbalanced when it was first released. Only after years of working on the game with feedback from the community did CS:GO become the game it is today.

With that fact in mind, CS2 right now is a buggy mess unlike the now crisp CS:GO.

CS2 released with many changes, the biggest being the UI. The player’s HUD is completely different compared to CS:GO, changing the location of the player’s health and ammo with a sleeker more modern design.

Inferno’s “church”

The UI changes don’t stop there though. They overhauled the buy menu opting for a simpler design compared to the circle menu found in CS:GO. 

CS2 has notably forgotten about a beloved setting found in cs:go cl_righthand. This setting would change if your gun model was on the left or right side of your screen. It’s absence from CS2 has left many questioning why they would remove this tactical advantage.

The UI wasn’t the only major overhaul found in CS2. Along with it came a brand-new set of visuals. While CS:GO’s graphics did improve as the years went on, it was always limited by the twenty-year-old source engine.

CS2 abandons that limitation, and it flourishes graphically because of that. Equipped with a new “raytracing esque” lighting system and new textures, the game looks visually stunning on higher settings and is still good-looking on lower settings. But graphics aren’t everything.

Inferno’s “Apartments”

CS2 also chose to change the outdated tick system. Previously, CS:GO relayed what happened every 64th of a second to the main servers, this is also true in CS2. The difference in the two systems is that CS2 records where you are looking when you shoot. Previously CS:GO shot where you are looking at when that shot registered with the server. Theoretically this will be more accurate to what happens but for those with a bad connection this can feel unfair because they seemingly die behind cover.

The gameplay of CS2 is by far the worst part of the game. Most of the community has come to the consensus that the game does not feel as clean as CS:GO did. Both the gunplay and movement feel unresponsive and laggy. This is not helped by the fact that sub-tick heavily favors those with lower ping.

The last major change to CS2 is volumetric smokes. This changed how smoke grenades work entirely. Instead of releasing a ball of smoke that would block vision and penetrate walls, the smoke conforms to the area and objects around it.

Along with this change, came a new way of walking and seeing through smoke. An H.E. grenade’s detonation clears a temporary opening for a person to see or shoot through. These volumetric smokes are executed very well and surprisingly do not cause any major FPS drops.

Despite so many major changes to cs:go’s fundamentals, CS2 still keeps true to what CS:GO built. With that being said, CS2 is a long away from being completed but it will only reach that state if the community sticks with it and helps improve what’s wrong.

Yume Nikki: Making Perfection Better

By: Logan Jacobs

 Yume Nikki Online Project 

As mentioned in a previous article, Yume Nikki is a cult classic indie game that was released all the way back in 2004 that explores a young shut-in’s dreams.  

While Yume Nikki’s influence can be seen in many different corners of the indie scene, the game hasn’t received any updates in almost ten years. Just because there haven’t been updates doesn’t mean the community hasn’t been active; in fact, some of the community has taken it into their own hands to continue the series.  

“Dot flow” and “Yume 2kki” are arguably the best and the most popular fan games released. The problem with these two games is just how hard it is to play them. Even with an English translation, there’s still many other steps needed to play them.  

Yume Nikki Online Project or YNOP aims to fix that and add even more onto the games. YNOP is a free fan-made port of Yume Nikki, Dot Flow, Yume 2kki, and even more games all modified for online play complete with English translations. The best part? No downloads are required.  

INSPIRATION SECTION 

Kikiyama is the creator of Yume Nikki, and much like the game itself, he is shrouded in mystery.  

Kikiyama has all but disappeared since the last official release of Yume Nikki, only having appearances when a remake of Yume Nikki came out and doing one interview with other indie game developer, Toby Fox. This appearance and interview really are loose terms: signing off on the game’s release and nine yes or no questions is all there was, but nonetheless, he’s out there.  

Yume Nikki’s inspiration can be seen far and wide across the indie game spectrum but the inspiration for Yume Nikki can be found easily, in fact, you can just look at the title. Yume Nikki directly translates into dream diary in English. Because of this many have theorized that Yume Nikki is Kikiyama’s dreams, giving an explanation as to why there is little to no story. 

FAN-MADE PROJECTS 

When playing Yume Nikki for the first time some players may be expecting a more horrific experience or even more in-depth exploration of the dream world. Dot Flow and Yume 2kki aim to solve both those problems.

Dot Flow, unlike Yume Nikki, does not shy away from body horror and tries to make the player uncomfortable. Dot Flow consistently offered up scare after scare that all worked well in tandem with the deteriorating mental state of the protagonist.

Yume 2kki is a project for fans by fans, made by over 100 different developers Yume 2kki does not disappoint in the content section. With 36 worlds the player can choose from when entering the nexus Yume 2kki makes sure to never let the player think they know what is going on.  

GAME-PLAY SECTION 

As mentioned previously, Yume Nikki follows a young shut-in named Madotsuki and their dreams. Yume Nikki establishes a few very important concepts that Dot Flow and Yume 2kki both expand on like the nexus and effects.  

In Yume Nikki, the nexus describes the place just outside of Madotsuki’s room which can only be entered in their dream. The nexus as its name implies serves as a connector to many different dreams, in Yume Nikki these dreams are represented by doors with symbols to represent the world.  

In Dot Flow the doors are completely gone in favor of exits in each of the cardinal directions, while this does reduce the number of entrances in the nexus it makes it easier to get to important worlds that may serve a story purpose. Yume 2kki decides to expand on the nexus even more making the nexus an even bigger room with objects to interact with that represent the world.  

The other concept, effects, is harder to explain because of the many purposes they serve. The main purpose for effects is to reach the end of the game, which can’t really be called an ending in the context of a story because there really isn’t a story. Effects also serve as transformations that have a variety of effects on the player like making them go faster or being able to light up a world.  

Yume 2kki doesn’t just expand on existing effects, giving them new purposes for example. But it also adds an entirely new feature in combining effects. This along with improved menu UI and having more effects in general really make Yume 2kki a never-ending game. Dot Flow, despite not changing any major features about effects or even the rough number needed to complete the game, the effects in Dot Flow are an improvement. This is entirely because of the story that is placed around getting the effects and rust.  

YIIK: The Worst Game Ever

By: Logan Jacobs

When discussing the worst games ever made many people jump to games like E.T. for the Atari or the original release for Final Fantasy 14, maybe even No Man’s Sky. These games are among some of the most buggy, poorly designed, and rushed games in history. But what if the worst game wasn’t buggy at all? What if it had 8 years of development time? What if it had a good concept with a strong base to build off of? The game that fits into all three of these criteria? YiiK, stylized as YIIK and pronounced YEEK.  

YiiK is a self-described “Post Modern RPG” with all the classic RPG elements: turn-based combat, quick-time events, and party members.  

YiiK follows Alex Eggleston, a college graduate coming back to his hometown, while meeting the protagonist the player will encounter the biggest flaw in the entire game, the writing.  

Long droning monologues that provide context already given to the player combined with an extremely unlikable and static protagonist culminate in making some of the most difficult writing to sit through.  

Arguably the worst part about the writing is the lack of consequences to Alex’s actions. Alex is constantly the worst person possible in every situation or interaction and unlike games such as The Witcher or Skyrim, these actions aren’t the players’ choice, it’s just who the character is, what he says, what he does.  

After playing the game for some time players may expect Alex to grow throughout the story, even if that growth isn’t earned story wise. This doesn’t happen. Alex stays the same morally questionable, sometimes even morally reprehensible character that only thinks about himself, and the game agrees with him.  

(the next paragraph contains spoilers for YiiK, if you would like to play the game, please skip it)  

Throughout the game Alex only thinks about himself, he truly believes the world revolves around him and at the end of the game it’s revealed that the world does. While I won’t get into massive lore details just know that Alex is right in believing that he is the most important in the universe by virtue of being Alex Eggleston.  

While the writing may be bad, that alone wouldn’t ruin a game. The combat mechanics of the game also help to make it the worst game. 

Slow, basic, and repetitive are used best to describe the combat of YiiK. At first glance the combat system may not seem horrible; this illusion is washed away by the end of the first hour of gameplay. To understand the games short comings, it’s important to look a game that did this combat style, based around timing inputs, well.  

Paper Mario, for the N64. This game had one of the most innovative combat systems found in a turn-based RPG, letting the players’ skill determine how much damage is done. On top of the skill-based combat it also hosted a large variety of moves/attacks. This is where YiiK fumbles. 

YiiK’s combat system does not change. The best moves or attack order will always stay the same, there is no room for variety in the game. Another major problem with YiiK is the scripted fights/losses. Multiple times throughout the story you MUST lose in a fight to progress, this is disheartening when playing. 

It sows a sense of doubt into the player. It makes them wonder if they even need to try for this boss. If it would just be better to lose instead of trying just in case. And that mindset isn’t even wrong. It would be easier to just lose every boss before actually attempting them. 

The last important thing to mention is how much potential that YiiK had. The game had some of the best video game composers making music for it. YiiK also had an interesting idea; a unique art style that was modern while still being blocky/polygonal.  

That’s my biggest problem with YiiK. It had potential, YiiK could’ve been a great game and it still can be. Currently the developers are working on the 1.5 update, this update is promised to change the problems that plague the game. Changing the story direction, improving combat and the dungeons found in the game. This update could be what the game needs to switch from being the punchline of jokes to being a great game. When it comes out, I will be playing it and I implore you too as well.